Human capital and Brazilian technology

Two miners created an algorithm nicknamed Matthew, founded Rocketmat, joined two other North American partners, took the headquarters to Dallas (United States), maintained the research and development office in Belo Horizonte, and received a strict certification of giant Amazon Web Services (AWS). Today, they bring Brazilian technology in the Human Resources area to different markets, including Colombia, Mexico and South Korea, in addition to the United States, where they serve AT & T, one of the country’s leading telephone companies with more than 270,000 employees.

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Rocketmat is an example of how Artificial Intelligence (AI) moves around the world. It could render a beautiful science fiction film, a classic like Her, in a 2013 film that shows the consequences of a new operating system, Samantha. The fiction passes away, the invitation was to be part of a documentary of the National Geographic channel. It’s because? Robot Matthew uses data from his own client to chart the profile of a perfect candidate for the job search; contracts without discrimination of race and gender; and starts to manage the employee, being able to predict their need for training and until their exit.

Brazilians are Tiago Machado, master in innovation, and Paulo Nascimento, Ph.D. in Artificial Intelligence. The members (photo – left to right, Jason Gillespie, Pedro Lombardo, Paulo Nascimento and Tiago Machado) They created Rocketmat just two years ago. “The Human Resources area was one of the last to adopt technology in companies,” said Tiago. “It is impossible for a sector to analyze, in an equal and fair way, without the natural bias of the human being, the curriculum of 20,000 candidates, as Matthew is able to do,” he exemplifies. However, no substitution of humans. The robot empowers the work of recruiters and managers, who, after all, are also the decision makers.

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Among the impacts for the companies are the improvement in the selective processes and the reduction in the time of hiring, generating more assertiveness and economy. There are also intangible benefits, such as greater team efficiency, as the selected ones have the characteristic of better adapting to the company’s culture and goals.

More credit for agribusiness

The Integrated Management of Agribusiness Receivables (GIRA) signed a technical cooperation agreement with the Brazilian Agricultural Research Corporation (Embrapa). For a new technological platform, AgroAPI, will access data from 40 years of research. In 2018, it reached the mark of R $ 1 billion in credit operations, and now stands as an agfintech (startup of the financial area for agribusiness). “We will move from the phase of managing the credit to that of the certifier, in addition to offering credits. Our expectation is to revolutionize the financing model of agricultural production in the country, “says the CEO, Gianpaolo Zambiazi.

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Biotechnology, oil and gas

Biosolvit, one of BMG UpTech’s BMG startup acceleration programs, was ranked among the top 12 of the 2019 Startup World Cup in San Francisco. About 30,000 startups from 40 countries were registered. Founded in 2014, the company is in the accelerated expansion phase, focused on applied biotechnology in the development of new materials for the oil and gas market. It owns, for example, a natural absorber that allows the reuse of the oil absorbed in high seas. It also entered, for the second consecutive year, for the Brazilian ranking “100 Startups to Watch” (100 startups to keep an eye on).

Only by integrating technology in the school can we respond to the needs of the future, in which future workers, even if not working in the technological industry, will have to possess knowledge

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“Patrick, how will the school of the future be?” This is often asked of me, but the answer, like any future futurology exercise, is risky and unpredictable. However, there is a tendency that must be taken into account, and it should be seriously considered as a possible path: what I call combined learning, a concept that should be understood as a learning model combining “traditional”, more theoretical and expository, and a more practical approach, provided by technology. But in practice, what is the goal? The principle is to learn the “old stuff” and develop skills with the support of technology, while also developing technological skills simultaneously.

In an increasingly settled (and sometimes even dependent) world of technology, its entry into school seems inevitable to me, and in many respects desirable, never as a substitute, but as a complement. Firstly, because the technology is already in the classroom. Rare will be the group that has a student without a smartphone, currently one of the biggest sources of distraction of young people. Hence the urge to convert these gadgets into work tools, nullifying their distracting potential. For example, why do we force students to use a calculator if it already exists on smartphones? By integrating these devices into the learning process and transforming them into auxiliaries, we not only nullify a distraction (perhaps the strongest), we can exponentially increase students’ attention and focus in class, making them more interactive.

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Applications like KAHOOT! already give evidence of how to rescue students‘ attention back to class through their interactivity, allowing a more appealing, interesting approach and teaching, and above all, it makes the smartphone unusable as a distracting element, since it is being used to the class itself. However, this is only the first step in the convergence of learning and technology.

The second step lies in the evolution of this convergence to something deeper and more substantial, such as the inclusion of areas of knowledge such as robotics or programming, first in class as a tool for practical application and consolidation of theoretical knowledge. This helps teachers once again to find new, more creative and innovative approaches to teaching and capturing students’ attention, as well as making them understand the practical applicability of some knowledge often questioned by young people at the same time which can support teachers in a more effective explanation of more complex content.

For the sake of illustration, the example of the German School of Lisbon, which has developed a major work, is here. The institution is already in this second stage, counting with very positive results in taking robotics to some “traditional” disciplines. It is at this point that we end up achieving a blended learning for students, where technology joins the teacher. And this step will have to be given sooner or later. Because the world has changed and especially because the students have changed, much as did their way of learning.

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Moreover, this convergence is extremely relevant, since integrating technology into the school can meet the needs of the future, in which future workers, even if they do not work in the technological industry, will have to have knowledge in the area, even if they do not make machines, they will have to work side by side with them.

The last step of this path will culminate, perhaps, in the autonomization of robotics and programming as disciplines of the curricular plans of compulsory education, without letting its integration in other disciplines fall as a complement.

Rethinking the role of technology in education is therefore of unquestionable importance and deserves increased attention by the supervisory bodies.

A simple and intuitive application, 100% Brazilian, came to change the lives of people who use Libras, the Brazilian Sign Language, to communicate.

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We are talking about Hand Talk, a software that translates Portuguese messages quickly to Libras, bringing greater inclusion for the hearing impaired in Brazil. Simple and transformative, the app was awarded the Google Challenge of Impact on Artificial Intelligence.

The award brought to Hand Talk a $ 750,000 ($ 3 million) prize, a Google-tailored consulting service and the inclusion of the app in a startups accelerator.

Brazilian app that translates Portuguese to pounds wins Google award

The Google Challenge of Impact on Artificial Intelligence looks for companies and institutions that create solutions to the big problems (and dilemmas), something that the Brazilian application performs very well.

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In this sense, Hand Talk has fit into the spirit of the award, which has already recognized initiatives in the areas of health, economy, empowerment, environment, education, etc. In the 2019 edition, 2062 companies from 119 countries signed up to participate.

Founded in 2012 by Ronaldo Tenório, the company developed the Hugo character, capable of transforming the text into Portuguese into sign language. You can download it for free for Android or iOS. In addition to the native app, technology can be added on websites.

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From Salvador (BA) to Cuiabá (MT): there will be more than 8,600 kilometers rolled taking theatrical performances free of charge to 10 cities in 10 Brazilian states. The Mobile Theater remains in Natal between Monday (27) and Friday (31), and then goes to six other cities until August. In recent weeks the initiative has passed through Salvador, Recife and João Pessoa. In the period, it will promote 160 presentations, all performed by Companhia Realejo. The project is sponsored by Uber and aims to inspire boys and girls to take an interest in the fascinating world of science and technology. The theater group, which works with creation of stories or with the account of important works of Brazilian literature, focuses on narratives carried out or written by women and seeks, in a playful way, to take contemporary themes such as gender equality, technology and empowerment.

The play tells the story of Luna and Lara, imaginative and inventive girls. One Sunday, as they make their way to the HQ where they often come together to get ideas, they meet a boy who always challenges and challenges them and makes one more provocation. Then, in the HQ, Luna nods and stops at another time-space. She wakes up in a lab where two crazy scientists and her robot are working. There, the girl knows a new world and discovers a network of inventor women who present her with a world of technology and science.

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In two years, the Mobile Theater has already brought culture, art and entertainment to more than 11,000 participants from 15 cities in 4 states. There were more than 230 artistic presentations. The project, approved by the Culture Incentive Law, is carried out by the Ministry of Citizenship and Magma Culture. With sponsorship from Uber, the initiative is part of the Eu Consigo campaign, a project that seeks to inspire children to believe in their own potential and become interested in technology and science. The initiative also counts on the partnership of Força Meninas and, besides the municipal prefectures of each city visited.